RoomHorrorGame

A horror game prototype built with Unity3D, featuring immersive atmosphere and AI-driven enemy behavior.

Unity3D C# Shader Graph Audio Design AI Programming

Gameplay Recording

Watch the horror game in action - experience the atmospheric lighting, enemy AI behavior, and immersive gameplay mechanics.

Project Overview

RoomHorrorGame is an ongoing project where I experiment with realistic horror mechanics in Unity3D. The game features a moving flashlight controlled by the mouse, dynamic enemy AI that chases the player, flickering lights, custom shaders, and atmospheric audio. My goal is to create a tense and immersive experience, even though the project is still in development.

Key Features

  • Mouse-controlled flashlight mechanics
  • Dynamic enemy AI with chase behavior
  • Atmospheric lighting and flickering effects
  • Custom shader development
  • Immersive audio design
  • Environmental storytelling

Development Details

Role: Owner (solo project)
Platform: PC (Unity3D)
Development Time: Ongoing
Status: Prototype/Development

Development Story

Developing RoomHorrorGame has been a creative journey into game atmosphere and AI. I focused on making the environment feel tense and unpredictable, using lighting and sound to heighten suspense. The project is still evolving, and I am excited to keep pushing the boundaries of what I can achieve in Unity3D.

Future Plans

Next steps include expanding level design, refining AI behavior, adding story elements, and implementing more interactive horror mechanics. This project continues to be a learning experience in game development and atmospheric design.